![]() ![]() Similar reasoning with Saulia-her yellow/orange eyes are a direct contrast to all the overwhelming blue in her outfit and hair. Since green is the direct compliment to red in the RYB color palette, it’s going to make it stand out. Chapel’s eyes are a bright green, Saulia’s eyes are a yellow.Ĭhapel’s eyes are green specifically because green contrasts to the very reddish color of his skin surrounding it. These were purposely made far lighter in color than the surrounding areas (predominately her hair, a HUGE dark mass around her otherwise light face) for contrast.Įven their eyes had a specific choice in color involving them, particularly because people tend to be drawn most towards eyes. Saulia’s colors, on the other hand, all primarily lie around the cool spectrum-with a lot of blues, some purples, and the only parts standing out being her eyes and skin color. Even his ‘green’ cloak, honestly, isn’t green-and when you color pick it, you can actually see from hue alone that it’s a type of yellow that LOOKS green due to it being desaturated. What the hell do all those fancy words mean? Well, comparing the two of them to each other when you remove the distraction of character, this:Ĭhapel’s colors all primarily lie around the warm spectrum, filled with reds and oranges. Saulia, in comparison, is made of a cool, accented analogic, high-contrast color scheme. Chapel, specifically, is made of a warm, analogic, low-contrast color scheme. Both of these characters are the primary protagonists of CAR, meaning you’re going to see them the most… Which also means that I want them to contrast off of each other, in not only silhouette, pose, and demeanor, but also in color. Since I’m terrible at explaining how this can work, I’m just gonna keep using Chapel (left) and Saulia (right) as an example. As an example of this, here are Chapel and Saulia’s local colors, or where I start with them as a base in every single page:Įven though JUST the local color alone looks pretty flat, you still want to make them interesting to look at! So long as you’re not tied to a very specific historical uniform, you can make character’s outfits contrast with each other, or themselves, or anything. Which I mean really isn’t physically possible, but it’s a good ‘base’. ‘Local color’ means how an object would appear in an environment completely devoid of any lighting conditions or shadow. Generally speaking for most of my car work, the first thing is to figure out the local colors of the characters themselves. Hang with me as I go into all this COLOR FUN TAAAALK From time to time, it may also be based on 3) the mood I’m trying to convey. For a lot of the work I do in CAR, most of the situations are based around 1) the local color of the characters and 2) the lighting. There’s a lot of consideration to take in lighting situations, and generally it’s all about context. Well uh, this is gonna be long, so apologies for that-I wanted to type a short response but then it turned into like a tiny shittier tutorial whoops. I think this technique would work on gifs as well with some adjustments- haven’t tried it yet.Anonymous asked How do you plan your colors? They're gorgeous. If you have any questions, do’t hesitate to ask. With color balance + another paint layer: When coloring another screencap to match i suggest color balance layers if the colors don’t match up properly between images
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